Getting started
Getting started 1: Upload by Viz4D PluginGetting started 2: Edit and publish by Viz4D EditorTroubleshooting in Viz4D EditorTutorials
Creating tourCreating hotspotCreating configuratorCreating reflectionViz4D Editor
BackgroundViz4D Plugin
Rebake lightmapBake materialOthers
Duplicate scene Reduce lightmap usagePrevent light leaks Resume interrupted process in Viz4D PluginBake material
Bake material is used to correctly display the following textures : CoronaAo, VrayDirt, CoronaMultiMap, VrayMultiSubtex and MultiTexture. As default we don’t bake material.
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Suggestion: Bake material is expensive for performance so instead of using the multimap types mentioned above, use multiMtl and only use CoronaAo, VrayDirt when absolutely necessary.
To activate Bake material:
- Use “Validate” window to select all object with a texture that requires baking.
- Select objects that you wanna bake then check the “Bake material” checkbox. That’s complete.
When the object has texture that requires baking but the ”Bake material” checkbox is unchecked, then we will automatically transfer material by another method. The result of this method will be different from original material.
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