Getting started 2: Edit and publish by Viz4D Editor

Getting started 2: Edit and publish by Viz4D Editor

Getting started part 2: Edit and publish scene by Viz4D Editor

This part will show you how to use the Viz4D Editor for editing and publishing.

Step 1. Open Editor

There are two methods to open the Viz4D Editor and you can re-edit your scene at any time:

  • The first method is in 3dsMax:
  • After processes have been completed. The window below will appear:

The second method is ịn Viz4D website:
We've prepared a few scenes that haven't been edited for you to try out Viz4D Editor features.

Original unedited scenes

See the above scenes after we edited:

Edited scenes

Step 2. Creating reflection

Using reflection probe to create reflection. The reflection probe is a sphere that captures a 360° image. The captured image is stored as a cubemap, which is used for reflection.
If your scene only has a single object, you can load 360° image to create reflection instead of using reflection probe.

Add a reflection probe

  • Click the “Add new” button to create a probe.
  • The blue box is the projection box of the reflection probe. The image that the reflection probe captured will be used as reflection for all objects in projection box.
  • Use “Position” and “Proj. box size” to adjust the projection box until the faces of the box touch the walls, the ceiling, and the floor. If there are many rooms, then 1 box for each room.

See more details here: Creating reflection

Step 3. Adjusting lightmap and post-processing

  • Adjust the whole scene’s lightmap contrast and lightmap exposure. Then edit post-processing like highlight compress, exposure, LUT, sharpness, bloom, …
  • You can adjust lightmap of each object when the light of object is too bright, too dark or low contrast:

Step 4. Increasing quality level of mesh, texture, lightmap if needed


Sometimes your mesh can occur problems like being over-optimized or having black spots or stretched UV. You need to increase the quality level of mesh. For example:

Viz4D provides up to 4 quality levels of mesh for each object (Low, Medium, High, Ultra). The number of quality levels depends on each object.


To get a higher resolution texture, you can increase the texture’s resolution.

You can upload a new texture or video if you want.



The way to increase the resolution of lightmap is the same as the way to increase the resolution of texture.

Step 5. (optional) Creating hotspot, configurator, tour

💍Creating hotspot : is used to add information for object.

Creating configuratorCreating configurator : allow viewer to switch material while interacting.

⛓️Creating tour : make viewer can view your scene the way you want.

Step 6. Edit info of scene and visibility

Step 7. Save scene

Click the “Save scene” button at the bottom right of the screen.

Congratulations! 🎉🎉 That's all you have to do to take your design from 3dsMax to the browser. Which allowing your customers to interact with your design using any device without download anything.

Enhance Design Value - Build your Metaverse.