Getting started
Getting started 1: Upload by Viz4D PluginGetting started 2: Edit and publish by Viz4D EditorTroubleshooting in Viz4D EditorTutorials
Creating tourCreating hotspotCreating configuratorCreating reflectionViz4D Editor
BackgroundViz4D Plugin
Rebake lightmapBake materialOthers
Duplicate scene Reduce lightmap usagePrevent light leaks Resume interrupted process in Viz4D PluginCreating tour
Viz4D Tour is created by multiple cameras. It works by transitioning from camera to camera until the end.
Overview of how to create tour:
Detailed explanation
We automatically transfer all cameras from 3dsMax to Viz4D Tour. Because of that, you will see some cameras already created in Tour Cameras.
Creating camera
Click the “Add camera at current view” button to create a camera at the current position with the current camera setting.
The camera’s setting includes all properties in the “Camera” section:
- Field of view
- Cross section
- View mode
- Orbit mode: it is equivalent to orbit navigation in 3dsMax.
- Walk mode: it is equivalent to walk-through navigation in 3dsMax.
- Camera clipping
The first camera of the tour is also the first view when the visualization begins.
Viewing tour
When you’ve got more than one camera. Click the below button to view how tour will present to the viewer.
Updating camera position and setting
To update the camera’s position and settings, click the camera icon.
Reordering camera of tour
Drag and drop to reorder the camera of tour.
Adjusting travel time and rest time between two cameras
Adjust global setting of time
- Transition duration is the time used to transition between two cameras.
- Autoplay rest time is the break time between two cameras when autoplay is running.
Adjust time of each camera
Choose any camera then you will see the below properties appear.
When you check the checkbox, the new setting will override the global setting of time.
For reference, you can see tour of the following scenes:
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